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Visualization Library Alpha 2 released - a middleware 2D/3D application based on OpenGL 2.1

Jan 06, 2009

Michele Bosi is pleased to announce the availability of Visualization Library Alpha 2. Visualization Library is an open source C++ middleware for 2D and 3D graphics applications based on OpenGL 2.1, designed to develop portable applications for the Windows XP, Windows Vista and Linux/X11 operating systems. This new release brings support to the latest OpenGL 2.1/3.0 extensions including geometry shaders, integer textures and multi-instancing, plus much more.

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Ardor3D, a Java OpenGL 3D engine, goes public

Jan 05, 2009

The first public release of Ardor3D is now out. Ardor3D is a clean slate rewrite of the popular jMonkeyEngine, with the goal of making a more professional engine with a truer open source community. Check it out today at Ardor3d.com

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Rivatuner 2.22 Released - driver level OpenGL system tuning

Jan 05, 2009

Rivatuner has been updated to version 2.22. This release includes a number of new features to keep you busy. GeForce 9x00 / GTX 200 series support has been added as well as ForceWare GeForce drivers up-to 181.xx and AMD ATI Catalyst 8.12 support. RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and real-time hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner’s feature set absolutely unmatched.

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G3D Engine 7.01 Released

Jan 05, 2009

G3D is a 3D graphics engine that wraps OpenGL in a GPU and OS independent C++ layer to provide portable high performance and ease of use. Version 7.01. You can download it for Windows, Linux, FreeBSD, and OS X from http://g3d-cpp.sf.net. Major highlights of this release include:

  • Video input and output—direct to OpenGL textures
  • Extended developer tools and GUI
  • Parallax bump mapping for SuperShader using pixel shaders
  • Minor feature extensions and documentation on all classes

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PDFCube 0.0.3 improves its rendering routines based on OpenGL

Dec 23, 2008

PDFCube improved it’s rendering effectiveness in the 0.0.3 release using multitexturing and call lists. PDFCube is an OpenGL and Open Source application to smoothly view PDF documents with an added spinning cube trasition effect.

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NeoAxis OpenGL accelerated Game Engine 0.59 released

Dec 23, 2008

The new version of NeoAxis engine is out. NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. Actually NeoAxis is a game engine: a set of different technologies that brings all you need to build your games: 3D rendering engine (based on OGRE), physics engine (based on PhysX and ODE), sound system (based on FMOD and DirectSound) and all other common components.

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Ogre Technologies releases Glux 0.3.3

Dec 22, 2008

Today Ogre Technologies released version 0.3.3 of their new Glut-like library, Glux. This new release includes several bug fixes as well as new features, such as dynamic event filters, OpenGL 3 context support, and more. Ogre Technologies, the lead company behind Glux, says that even though Glux is growing quickly, more developers are certainly welcome. Therefor they welcome the help of any Linux-or Mac-guru that wishes to offer his/her services to port Glux to their own OS.

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How To Create an OpenGL 3.0 Context with ForceWare 181.00

Dec 22, 2008

Here is a short tutorial about how to create an OpenGL 3.0 rendering context with the latest ForceWare 181.00 graphics drivers. This article also lists the five new OpenGL extensions exposed by ForceWare 181.00.

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SensAble releases new OpenGL based OpenHaptics SDK

Dec 19, 2008

Today’s newly announced OpenHaptics v 3.0 application developers toolkit vastly simplifies touch-enabling for Windows (and Linux, in Jan 09) computing applications. Based on OpenGL, today’s new toolkit makes it even easier for anyone with C++ familiarity to mash-up code, try out new touch-enabled ideas and create exceptionally realistic virtual environments. OpenHaptics v 3.0 includes the industry’s first haptics microAPI that encapsulates the necessary steps for haptic programming - so developers need to write far fewer lines of code, and can try out new ideas faster.

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Sun releases new version of VirtualBox with OpenGL 3D support

Dec 19, 2008

Sun released VirtualBox 2.1.0, a major update with a slew of major new features. Among the top new features in VirtualBox 2.1.0 you will find better 64-bit support, hardware virtualization on the Mac, OpenGL 3D acceleration, easier networking on Windows and Linux plus full VMDK/VHD support including snapshots.

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EMotion FX 3.7 OpenGL accelerated character system adds mirroring, jiggle control and more

Dec 17, 2008

MysticGD announces EMotion FX 3.7, a realtime character animation system designed to be plugged into any 3D engine, game or any other product. EMotion FX supports next generation multi-core, multithreaded consoles and PC as well as single threaded environments. New in this version is Realtime Motion Mirroring, Footplant IK Solver, Jiggle Controller, 64 bit support, iPhone support and much more.

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Nvidia releases OpenGL 3.0 drivers

Dec 17, 2008

Further demonstrating its leadership and commitment to OpenGL and the standardization process, NVIDIA® today released fully supported drivers for OpenGL® 3.0 for Windows XP, Windows Vista and Linux on its select GeForce® and Quadro® solutions. These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications.

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Universal 3D Chess is using OpenGL

Dec 16, 2008

U3DC is a chinese chess editor (Go, Weichi, Baduk), it’s using OpenGL to display games and FBO with multisample for offscreen rendering to create videos in real time. A technology called Massive rendering used to display a large amount of games at the same time was optimised with GL_ARB_vertex_buffer_object. The number of object displayed at the same time could reach a few hundred of thousands with a good frame rate.

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Bonelab learning tool based on OpenGL

Dec 12, 2008

BoneLab is a free program for medical professionals, students and anyone who is interested in skeletal anatomy. Rendering of views and overlays are done in OpenGL. Sectional Views of the skeletal system can be created and 3-dimensional explored. Bones can be removed and put back in place. Annotations and comments can be added to a View. Annotated Views can be exchanged by BoneLab users as very compact View files and can be searched and a custom specific dictionary is automatically maintained. It is derived from added custom annotations and allows quick access to all Views related to an anatomical term.

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picoMayaPlugin 3.0 - an OpenGL based renderer for Maya released

Dec 12, 2008

Pico is a graphics engine completely integrated with Maya. It means that whatever you change in Maya you’ll receive the exact result in the pico’s preview window. And this preview is 100% of what you’ll receive when playing the scene outside of Maya. Our webpage contains movie describing pico capabilities, download links, tutorials and lot more. Pico was used for creating ‘Linger In Shadows’ released by Sony on PS3.

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